#pragma once
#include <string>

namespace Nitro::Renderer {

class Window
{
public:
    Window(const char* title = "Nitro", int w = 800, int h = 600);

    std::string title();
    void setTitle(const char* title);
    void setSize(int w, int h);

    bool running();
    void update();

    void* window;
    std::string windowTitle;
};

}; // namespace Nitro::Renderer